February 18, 2016
January 25, 2016
Clemson fight from a few months ago I had saved.
Minekaze fight from this evening.
Not sure what those four guys were doing. The destroyers put up a fight, but the battleships seemed inclined to leave me to their secondaries. Oops.
December 10, 2013
So a friend pointed me toward the Kerbal Space Program demo quite some time ago (long before the Mun was made available). At the time I thought it was fun, but I was too engrossed in World of Tanks to pay it much attention. Once 0.18 came out, I figured it was time to give it another shot.
I dabbled a bit on my own at first, but it wasn't until I combined the demo tutorial with some Youtube Let's Plays that I started having success getting to the Mun. Now it's a pretty regular thing. There are also some neat features to be explored on the surface of the Mun once you get proficient with landings. (I've even managed an orbital rendezvous, though without docking capabilities, all I could do was bang against a spent fuel tank.)
Here are some screens from one such Munar launch.
Our target is the arch near the north rim of the large crater that always faces Kerbal.
November 12, 2008
With lyrics. (such as they are)
November 05, 2008
July 24, 2008
If there's one word to describe the pace of the sequel compared to the original, it's "slow."
Respawn delays and much longer engineer build/upgrade times really ruined this game for me. While I'm sure respawn delays are a server option, the fact that every server I tried had them drove me nuts. Eliminating grenades was moronic, particularly the engineer's EMP grenade. In the handful of games I managed to play before getting bored, there were a half-dozen shit-head Demos that kept mining the spawn doors in 2fort. EMPs were great for stamping out that sort of nonsense.
Soldier rockets didn't seem to travel to target as fast. Shooting enemy spies doesn't cause a helpful blood splatter. The Pyro's rocket launcher is gone (awesome for supressing snipers).
Basically a huge disappointment.
June 13, 2008
It's been a long time since I did any real online FPS twitch-gaming. For a long time I was addicted to Team Fortess Classic. I could spend hours upon uninterrupted hours turning other people into digital kibble. Back around Christmas I took a shot at Call of Duty 4 online and was "deeply humbled". (It doesn't help that I'm playing the PC version which is far more vulnerable to cheats and exploits than the Xbox version)
So I picked up The Orange Box a couple weeks ago on a whim. I'd been itching to play the second episode of Half-Life 2, and Portal had been receiving rave reviews, so it was well past time to make the investment. But what I'd really been waiting for, the part I'd truly been anticipating, was the inclusion of Team Fortress 2. Oddly enough I haven't touched that part of the suite yet. Why?
Well, I've been damned busy. There are several anime from the winter season I haven't had time to watch through to completion (and not for lack of interest). There's also a measure of anxiety involved. I loved the previous edition of this game. Am I going to be left out in the cold by the sequel? Am I going to have to cut my teeth again and completely relearn how to play? I don't have that kind of time to invest anymore. I'm hoping this weekend will afford me an oppurtunity to sit down with the game and put in one long solid play session that will let me know if I still have what it takes.
Below the fold are the TF2 promotional videos released to date.more...
December 23, 2007
I've never thought I'd have much need of a Wii, but if they ever go somewhere with this guy's little tech-demo, I could definitely see myself buying one in the future.
November 06, 2007
June 11, 2007
I've been a fan of the Xenosaga series from the moment it was announced. Early rumors reported it as a spiritual sequel to Xenogears (one of my favorite games of all time). In some ways it turned out to be that sequel, but in the many ways necessary to make a financially successful game, it failed miserably.
In a severe over-reaction to complaints that the Episode 1 characters looked too "cartoony" by people (re: morons) in the US, the developers revamped the character designs to make them more realistic. One casualty of this change was the bonus figure included with the special edition release of Episode 2. Somebody didn't have their head screwed on straight when they approved the mold. The Japanese took to calling it " jashin MOK-KOS" for its almost demonic and ugly appearance.
The first I'd ever heard of MOK-KOS was seeing this Flash file linked from the now-defunct zenosaga.com forums. Every once in a while, MOK-KOS will make a cameo appearance in some little thing coming out of Japan. That Lucky Star crossover yesterday reminded me I still had this file. I always get a chuckle when I see it.
48 queries taking 0.1106 seconds, 120 records returned.
Powered by Minx 1.1.6c-pink.