July 24, 2008
If there's one word to describe the pace of the sequel compared to the original, it's "slow."
Respawn delays and much longer engineer build/upgrade times really ruined this game for me. While I'm sure respawn delays are a server option, the fact that every server I tried had them drove me nuts. Eliminating grenades was moronic, particularly the engineer's EMP grenade. In the handful of games I managed to play before getting bored, there were a half-dozen shit-head Demos that kept mining the spawn doors in 2fort. EMPs were great for stamping out that sort of nonsense.
Soldier rockets didn't seem to travel to target as fast. Shooting enemy spies doesn't cause a helpful blood splatter. The Pyro's rocket launcher is gone (awesome for supressing snipers).
Basically a huge disappointment.
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